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3d shapes illustrator
3d shapes illustrator





If the tiny type is too low-res, then on close-ups you’ll notice stepping and pixelation in the displacement and bump. A problem that often comes up when texturing an area that is both very small, is going to be viewed close up and is going to be bump/displacement is that of resolution.

3d shapes illustrator

When an issue like this crops up, it’s a case of making sure that whatever you end up modelling not only fits alongside the rest of the model looks-wise but also fits dimension-wise.Īll of the smaller surface details (such as mould release lines) and smaller surface textures were all modelled in Illustrator as bump maps, and where more detail/geometry was needed, displacement maps were exported instead. Saying that, however, this was one area where my model varies from the real-world Game Boy itself – a few of the interior parts have been approximately modelled to scale, as the reference imagery necessary just didn't exist. The interior parts and smaller surfaces were all modelled with the help of extensive image references. Some past projects I’ve worked on, both at OMSE and whilst freelancing, were an Indo-Japanese gin (DOJA), a unique online gardening marketplace (Sproutl), a creative conference (Renaissance), and then further afield in my freelance work, a company that specialises in revolutionising the way that properties are sold (Flyp), for a branding agency called How&How. I’m the ‘3D guy’ there, so it’s my job to not only participate in the concept and ideation of brands and branding in general but then translate our vision into the brand itself.

3d shapes illustrator

It wasn't until I studied graphic design at university that I realised this was actually something that could translate into commercial design.Īpart from my side freelance work, my day-to-day job is working at a creative design studio in London called OMSE. From there, I started out by making a few smaller isometric 3D scenes and it kind of just ballooned from there as a hobby. It started out as most people do, which is opening Blender, seeing all of the settings, all of the modifiers and all of the tools, and thinking to myself, “How am I ever going to get to the bottom of this?” Going on from there, it was a case of following the legendary by this point donut tutorial from Andrew Price, to gain the basics of the software.

3d shapes illustrator

So, my first introduction to 3D was in 2016. I’ve two cats as well, but you probably didn't come here to read about me talking about them. Hi all! I’m Matt Gilbert, a 3D and 2D designer from the UK, who specialises in brand visualisation and product rendering.







3d shapes illustrator